The end user is the person who actually uses your software to get something done, not the developer who wrote it or the executive who signed the contract. They might be a nurse logging patient notes, a customer ordering online, or a clerk processing invoices. Everything about the product, in the end, is judged by them.
It helps to think of a kitchen knife. The designer cares about the steel and the manufacturing, but the cook just wants something that feels right in the hand and cuts cleanly. If the knife looks stunning yet slips, the cook puts it back in the drawer. Software is the same: this is why good UX design starts from how the end user really works, and why user acceptance testing puts the product in their hands before launch.
The catch is that the person who pays for software is often not the person who uses it. A manager buys a system to see better reports, while the team on the floor has to enter the data that fills those reports. Build only for the buyer and you get a tool the staff quietly resent and route around with spreadsheets.
That gap is also why “the end user” is rarely one person. A public site might serve a first-time visitor on a phone and a power user on a desktop, and a feature that delights one can frustrate the other. Knowing which end user you are serving for each screen is half the design work.
At TopDevs we keep the end user at the centre of every decision, because software only delivers value when the people meant to use it actually reach for it.