Iterative design is a way of working where you build, test, and refine in small repeated cycles instead of trying to get everything perfect on the first try. You make a version, put it in front of real people or real data, learn what works and what does not, then improve and go again. Each loop sharpens the design a little more.
Think of a chef developing a new dish. They do not write the final recipe on day one; they cook a batch, taste it, adjust the salt, and try again until it is right. Iterative design treats a product the same way. An early prototype is the first taste, and a round of usability testing tells you which assumptions held and which did not, so the next version is grounded in evidence rather than opinion.
The mindset behind it is honest about uncertainty. You assume your first idea is partly wrong, because it usually is, and you plan to revise rather than defend it. Small, frequent changes beat one giant rewrite, and problems surface while they are still cheap to fix.
It is not an excuse to wander, though. Each loop needs a clear question, like “can a new user finish checkout without help?”, and a way to measure the answer. Without that, iteration drifts into endless tweaking that never ships. The discipline is knowing when a version is good enough to release and which feedback is worth acting on. One loud complaint is not the same as a pattern across many users.
At TopDevs we work in short iterations, shipping a testable version early and refining it with feedback, so the final product reflects how people actually use it.